crystal beasley
gleam in her eye with whiteboard marker in hand

My 1/3-Life Crisis

My 1/3-Life Crisis

Today is my one-third life birthday. I’m 33 and 1/3 years old. I have a lot of great stories from this first chunk. So what’s next? Have you seen the documentary where Picasso paints from the other side of a glass? It’s a national treasure of Spain and for good...
Designing for COPPA

Designing for COPPA

If you’ve never heard of COPPA, consider yourself lucky… and now, warned. Chances are, if you’re finding this article via a search engine, you’re already in the thick of it. For that, I offer my consolations and a few lessons learned.
People DO Care About Little "p" Privacy

People DO Care About Little “p” Privacy

There’s a common perception that people don’t care about privacy. This is sort of right. Our research shows that most users are unaware of how extensively they’re being tracked by advertisers across the websites they visit. Even those that do know are unsure of what to do about it. They...
Latest entries
My Nerd Story

My Nerd Story

Hi, Paul Graham. My name is Crystal and I’ve been hacking for the past 29 years. I don’t know how you intended your comments but oh lordy, the internet has had a fun time speculating. I’ll leave that commentary to others but I do want to say I’m happy you brought up this debate about...
UX of a Wine Glass

UX of a Wine Glass

There’s a study that shows that people report that wine tastes better out of fancy crystal wine glass. Poor winemakers toil away in the mud, consulting the phases of the moon, to bottle a more excellent vintage than the last. Who knew all they need do is order up a box of Riedel stems.

How to Interview a Developer

I’m in the fortunate position of interviewing developers for the Identity team at Mozilla. I’m not sure how common it is for a designer to interview a developer, but that’s how we do. I queried Twitter “Designers: When interviewing a developer for your team, what are your best questions for finding out if you’ll work...
Code Talks and Designers Don't Speak the Language

Code Talks and Designers Don’t Speak the Language

In an exasperated voice “Why is it so hard to get designers in open source.” I hear this all the time. Well firstly, it depends on what sorts of skills you’re talking about. Just like in code, there are small tactical problems that are good first bugs. Even the simplest issue requires a knowledge of...
9 of 10 Sites Agree Requiring Log-in is Whack

9 of 10 Sites Agree Requiring Log-in is Whack

I’ve been thinking about log-in a lot lately. Yesterday it occurred to me to see what sites across the web were doing about it. Do they require log-in? Sure, almost all of these have user accounts, but can you use the core functionality of the site without one? The results were overwhelming, 87 of the...
How People *Think* Facebook Connect Log‑in and Log‑out Work

How People *Think* Facebook Connect Log‑in and Log‑out Work

  As part of my work on the Identity project at Mozilla, I’ve been taking a look into how the average person thinks about single sign-on. It’s a complex system, so not surprisingly, it’s most often misunderstood at a fundamental level. I ran an unmoderated user test with usertesting.com with five users. Their task was...
13 Signs Your Site Needs a UX Exorcism

13 Signs Your Site Needs a UX Exorcism

13 Signs Your UX Needs an Exorcism View more presentations from Crystal Beasley. Making simple, elegant solutions is HARD and often invisible. These are some of the most common things I hear when heading for a bad UX decision. And before any veteran designers go ripping me a new one, these are rules of thumb...